
People in the party it’s more efficient than use Lay on Hands on each of them. Kill your party, but sometimes it gets scary.Īren’t great at channeling energy, but if you need to heal more than two Nauseated tend to have very short durations, though exceptions like

You to take actions, and effects which cause it tend to have very shortĭurations. Probably losing the same amount of actions by spending your turn healingĭeal with, and some have horrifying secondary effects like Blinding OfĬourse, if you’re spending your Standard action to remove Dazed, you’re Tend to have very short durations, but losing a turn always hurts. Sickened tend to have fairly short durations, but there are annoyingĮxceptions and being Sickened for a long time can be a significant Work for Intimidate and it’s not 100% effective. Should improve your party’s saves against these effects, but it doesn’t Problematic conditions in the game for everyone except barbarians.Ĭause you to be shaken can have fairly long durations. Paladin spells can often handle the same conditions. Heal conditions which normally require a Cleric. On yourself as a swift action so that you don’t have to cut into your fullĬommon at high levels, which can make this very useful. Mercies allow you to remove harmful conditions, and you can use it So that they know who they can trust, and who needs a good smiting.ĭivine Grace (Su): One of the Paladin’s bestĪbilities, this adds a huge bonus to your saving throws. I have seen plenty of Paladins walk into social situations with this running Will saves, and Divine Grace adds an enormous bonus that stacks with nearlyĭetect Evil (Sp): Not always important, but Game without making any specific efforts to improve them. Saves: Paladins have the best saves in the Hit Points: d10 hit points is standard for Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content.
#Pathfinder paladin oath of loyalty full#
Similar to the Fighter, the Paladin makes an effective Defender and Striker, but the Paladin’s other options also allow them to serve as a Face and as a Healer, though you’ll need to take traits to get missing class skills to serve as a Face, and a Paladin can’t match the healing capacity of a full caster like a Cleric.ĭespite a fairly narrow set of roles, the Paladin’s natural survivability and self-sufficiency make it an excellent choice for single-character campaigns. Oath Spells: 1st- comprehend languages 2nd- locate object 3rd- tongues 4th- true seeing.The Paladin is a divine-powered martial class. In addition, whenever the oathbound paladin channels positive energy or uses lay on hands to heal a creature, she heals it the maximum possible amount.Ĭode of Conduct: Know the laws and do not exempt authorities from the application of the law. Weapons wielded by those affected by her stirring monologue are treated as good, silver, and cold iron for the purpose of overcoming damage reduction. Whenever she uses her stirring monologue, up to four creatures (including the paladin herself ) affected by the monologue gain SR 30 against spells with the evil descriptor or spell-like abilities cast by evil outsiders or undead. Champion of the People (Su)Īt 20th level, an oathbound paladin becomes a champion of the people. Allies within 30 feet gain a +4 bonus on saving throws to disbelieve illusions of the phantasm) subschool. Aura of Truth (Su)Īt 11th level, the paladin automatically succeeds at saving throws to disbelieve illusions of the phantasm) subschool and automatically gains a saving throw to disbelieve figment illusions when she observes them. The paladin gains the following performances at the indicated levels: inspire courage (1st), fascinate (4th), inspire competence (5th), suggestion (7th), dirge of dread (10th), inspire greatness (13th), frightening tune (16th), and mass suggestion (19th). All the effects are language-dependent even if they would not normally be. This functions as bardic performance as per a bard of her paladin level using Perform (oratory). Stirring Monologue (Su)Īt 1st level, the paladin can deliver a stirring monologue on the ideals of justice and fairness, motivating allies and persuading others. The oathbound paladin gains Linguistics, Perception, and Perform as class skills, but loses Handle Animal, Ride and Spellcraft.
